6/22/2023 0 Comments Shillelagh polearm masterForge Domain with +2 to Wisdom (with Elemental Weapon active).Within 20% if AC is 20 or higher and you have advantage.Forge Domain with Elven Accuracy (with Elemental Weapon active).War or Forge Domain with Polearm Master.The clerics include either magic weapon or elemental weapon Within 20% if AC is 24 or higher and you have advantage.College of Swords with the Dueling Fighting Style and +2 to Wisdom.Within 20% if Armor Class (AC) is 23 or higher and you have advantage.College of Swords with the Dueling Fighting Style and the Elven Accuracy feat.College of Swords with the Dueling Fighting Style and the Polearm Master feat.You can check out the class name sheets of this spreadsheet for some other builds which were elimintated as well as how these builds were decided Bard I skipped Monk and Sorcerer because they offer strictly less than Fighter and Wizard respectively no matter what build you choose. I allowed for a margin of 20%, so any build that got within 20% of the best build is eligible since it may have other criteria that make up for its slightly less resource-less DPR. Starting Equipment: (with just starting equipment, Hill Dwarf is a slightly better secondary race)Įquipment Wishlist: (with this equipment, Simic Hybrid is a better secondary race)įirst, the DPR without using major resources, here are the best builds for each class: Level 3: technically Gloom Stalker for uses of Wisdom, but Hunter and Monster Slayer are otherwise equal Level 2: Dueling Fighting Style, hunter's mark spell Level 1: Magic Initiate (Druid): shillelagh spell Race: Envoy Warforged (secondarily: Simic Hybrid or Hill Dwarf)Ībility Scores: 8/16/16/8/16/8 (or 10/14/16/10/16/8 for 2 less EHP, non-Warforged also use this latter array) You can find a TL DR below with a description of my methods after. Since you have a number of criteria, I had to go through each one by importance to find the best build (or builds in this case). Take Magic Initiate feat level 1 for Shillelagh + absorb elements.Go Fighter, archetype Champion for extra attack DPR and heavy armor + shield + armored fighting style.Hill dwarf for the juicy Con and Wis + free HP.Actually having a use for my Wisdom score besides whacking with Shillelagh.Secondary goal is highest effective number of hit points, assuming a well mixed pool of damage sources.Highest average damage per round possible, using Shillelagh.All official sources are allowed and can be mixed, but UA is only allowed on a per case basis (so preferably not used), no homebrew.Each character gets a free feat at level 1, provided they qualify for that feat at level 1.I want my main damage source to be a Shillelagh'd weapon and squeeze that source for all it's worth. So it breaks suspension of disbelief.I'd like to optimize my character concept: Nobody ever fielded regiments of quarterstavers on purpose, with or without shields. That's why staves are weapons of monks, peasants, woodsmen, and gentlemen defending themselves from brigands. A staff - quarterstaff or otherwise - is a weapon of convenience and social acceptability, not a weapon of war. ![]() That means they were carrying a weapon built for war, such as a spear. The historical reality is that nobody carried a shield unless they were going to war. Yes, you could in theory use a shield and then use a quarterstaff like a spear with no blade. Here, one of the narratives is that melee combat is generally confined to the forms and styles of combat consistent with historical Western or European martial arts prior to the 16th century as portrayed in the mass media of the late 19th century through to the modern day. ![]() It requires breaking the conceits of the narrative. Of course, mechanically, quarterstaff already invalidates both mace and greatclub, which really is stupid, but lots of people have problems with the 5e weapons table (e.g., why is "dart" still on the table instead of replacing it with throwing knife? Nobody knows what war darts are except war gamers!).īreaking suspension of disbelief doesn't require doing extraordinary things. Anything long enough to be versatile is automatically a quarterstaff. The club is basically the size of a belaying pin or truncheon only. Essentially, the game is making quarterstaff be a normal quarterstaff, and a bo staff, and a jo staff, and a dueling cane, and a baseball bat, etc. But you can't do that because the weapons table isn't granular enough to put cane on the table and be mechanically distinct (setting aside how many indistinct weapons are on the list, especially at martial level). The problem is that "quarterstaff" is portraying two weapons: dueling cane and quarterstaff. The problem with polearm master including quarterstaff is, at it's root, a problem with the weapons table. Yeah, I think we've covered this all before.
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